Now that I have my ps2 keyboard interface up and running, writing routines for it has become very easy for it.
I have always thought that a RPG, asset management game would be perfect for FORTH as you are adding words to its Library rather than closing the computer off on a loop waiting for the exact syntax, It would also mean that you could not very easily break a programme at will.
So it you enter a command incorrectly on the FIGnition it just says 'Uhh?' and waits until you enter another command, little my experience of BASIC is that you have to cover these eventualities with LET, IF and THEN strings.
So its one - nil to FORTH.
The game is quite lengthy, It will be available in .hex files and a listing published- but I am also thinking of offering this ( and other small programmes in the future) pre saved on a AMIC chip- this is the eeprom the all user data is stored, the cost will cover the price for the Chip and postage, but not much else, although I want to look into more projects for this little devise in the future.
here is a screen shot......
more to follow.